Logan Runyon

Character Artist & 3D Modeler

3D artist with a focus on optimized game assets and characters. I am proficient in skills such as modeling, texturing, rigging, and animating.

Demo Reel & Animation

Animations and real-time sequences showcasing character motion and gameplay.

Fight Sequence 1
Unreal Engine 5, 3ds Max, Maya, ZBrush, and Substance Painter
Fight Sequence 2
Unreal Engine 5, 3ds Max, Maya, ZBrush, and Substance Painter
Mech
Unreal Engine 5, 3ds Max, Maya, ZBrush, and Substance Painter
Summoner
Unreal Engine 5, 3ds Max, Maya, ZBrush, and Substance Painter

Character Work

Original character designs — modeled, textured, and rigged in 3ds Max, Maya and Substance Painter.