Logan Runyon

Character Artist & 3D Modeler

Character artist graduating from Ferris State University in Spring 2026 with a focus in Digital Animation & Game Design. I specialize in 3D character modeling, texturing, and animation for games—and I'm looking for a team where I can help bring characters to life.

Demo Reel & Animation

Animations and real-time sequences showcasing character motion and gameplay.

Fight Sequence 1
Unreal Engine 5, 3ds Max, Maya, ZBrush, and Substance Painter
Fight Sequence 2
Unreal Engine 5, 3ds Max, Maya, ZBrush, and Substance Painter
Mech
Unreal Engine 5, 3ds Max, Maya, ZBrush, and Substance Painter
Summoner
Unreal Engine 5, 3ds Max, Maya, ZBrush, and Substance Painter

Character Work

Original character designs — modeled, textured, and rigged in 3ds Max, Maya and Substance Painter.